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The Basics
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THE BASICS

CAMERA

We offer two different camera options in Super Squad: High Cam and Low Cam. They can be quickly switched between in-game with a scroll of the Mouse Wheel.

You can also choose between two rotation types: Locked or Unlocked. Locked will automatically rotate the camera with your mouse movement; Unlocked means the camera will not rotate unless you hold the assigned button. This can also be quickly toggled in game.

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Damage

Dish out explosive damage and burst down enemies!

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Healer

Sustain your squad's Health and save them from death!

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Tank

Soak up damage and protect your squad!

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Support and buff your squad during battle!

Support

TROOPERS

Each Trooper has unique abilities, stats, and an assigned role to play on the Squad: Damage, Tank, Support, or Healer. Having a balanced team composition will give you maximum chances at success!

For information on individual Troopers, click below:

LEVELING UP

Troopers start each match at level 0, and can level up 3 times. The Experience Points (XP) needed to level up are gained passively over time, with extra XP awarded for kills, assists, and capturing crystals.

At each level, you can choose a Passive or Active ability for your Trooper. Each Trooper has a unique selection of abilities to choose from, drawn from the overall item pool.

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Game Modes

GAME MODE

DOMINATION

You and your Squad must race to capture crystals across the map and collect shards from them, gathering enough to reopen a rift back to the Portal Realm and leave the enemy squad behind in a collapsing reality!

 

Capturing a crystal earns a small burst of shards, and holding a crystal earns a surge of shards at regular intervals. The longer you hold a crystal, the more shards it will give each surge, up to 5 per surge. Killing an enemy also drops a shard.

 

The first Squad to reach 100 shards wins the match.

Neutral Crystal

Shards

TIPS & TRICKS

DEFENCES

During a match, Troopers earn Energy which can be used to buy Surge Defences - these are environmental hazards that hurt and hamper the other squad!

Defences come in two forms: Walls and Mortars. Walls allow the squad that owns them to move and shoot through them, but block the movement and shots of enemy Troopers. Mortars periodically fire shots that land in and around the Capture Zone, only damaging the enemy squad.

CAPPING AND NEUTRALISING

Having multiple Troopers inside the zone will capture a crystal faster, and having more Troopers inside than the enemy will capture it in your favour!

Neutralising an enemy's crystal will remove any shard bursts that haven't been collected yet.

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Maps
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MAPS

Fell Colonies

The Fell Colonies is home to a race of strong builders and brilliant inventors, including the genius aliens that designed and built Glorgan! There’s plenty to see perched atop the skyscrapers so check out the top of the manufactorium, catch a ride on the monorail, and try and catch a glimpse of Nebular’s statue below…

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Tips

TIPS

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Unless you're making a sneaky grab at an unguarded crystal, you should probably stick with your teammates on the battlefield.

A Squad that is travelling as a group is absolutely lethal to a solo Trooper - the only way to counter this is to group up too!

GROUPING

Good communication is what takes a good Squad to the next level - making good use of both the Ping system and the chat can be the difference between Victory and Defeat!

COMMUNICATION

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Glossary

GLOSSARY

READY TO PLAY?

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