HELLO
HELLO
FANG
TANK
MILITARY
Nothing in the world could separate Fang and Trigger – except maybe an especially tasty treat! They work together seamlessly both on and off the battlefield, whether it’s dragging an enemy into harm’s way or simply fetching the morning newspaper. But don’t let the puppy dog eyes fool you, neither of them are to be trifled with.
LORE
ABILITIES
Fang commands Trigger to charge towards the target direction, latching onto the first enemy he hits and dealing damage. The enemy is then dragged back towards Fang, unable to move, shoot, or use abilities.
Fetch
Fang orders Trigger to leap at the target location with range and unleash a Menacing Bark. Enemies within hearing distance are silenced for a short duration, preventing them from using abilities.
Menacing Bark
Smoke Bomb
Fang throws a smoke bomb at the target location which explodes on contact, producing a cloud of smoke. Enemies caught in the cloud have their movement speed reduced for a short duration, Allies hit gain a temporary Defence buff.
STATS AND TACTICS
Fang and Trigger love charging into battle to debuff, disable, and displace the enemy. His high defensive stats make him an ideal frontline Trooper, shielding your Squad from danger.
Fang is no slouch when it comes to causing havoc in the enemy's ranks. He can cause disarray and debuff enemies with Smoke Bomb, use Fetch to drag enemies into vulnerable positions, and then hit them with Menacing Bark to silence their abilities.
HEALTH
1056
SPEED
7.32
DODGES
1
DAMAGE
72
FIRE RATE
1.4
RANGE
24
LEVELS AND ITEMS
LEVEL I
BACKLINE CARRY
Getting an Assist grants a 15% Damage and Movement Speed increase for 6 seconds, stacking up to 3 times.
15s
HOLD THE LINE
When one or more allies are within 15m for 3 seconds, the closest two gain a 15% Damage and Defence buff for 10 seconds.
15s
HEALING PODS
Every 150 damage dealt and every kill spawns a pod that heals allies for 80HP, or slows enemies by 25% for 2 seconds. The Pods disappear after 8 seconds if not used.
IN-N-OUT
Upon killing an enemy, replenish a Dodge charge.
LEVEL II
THORNS
Activating this ability on an ally within 25m or the Support themselves causes 45% of all damage dealt to reflect back to the damage source for 10 seconds.
25s
CLEANSE
Calls down a 12m AoE cleanse bomb at a target location within 25m, removing all CC and DoT effects from allies.
13s
I AM THE CARRY
Grants the Hero a 60% Damage buff and 50% Life Steal, but also reduces Move Speed by 25% and Max HP by 50% for 8 seconds.
28s
LASER SHOT
Swaps out the Hero's projectiles with ‘lasers’ for the next 8 seconds. Lasers pierce through targets and defence walls, and instantaneously travel to maximum gun range.
30s
LEVEL III
INDIGNANT
When affected by hard CC, gain a 25% Damage buff for 5 Seconds.
10s
REAR GUARD
When out of combat for 5 seconds, gain 20% Move Speed. This is cancelled when re-entering combat.
BERSERKER'S RAGE
Losing 15% of the Hero's max HP within 0.9 seconds, or falling below 20% max HP grants a 15% Damage and Defence buff for 10 seconds.
20s
ONE-TWO
Upon casting an ability, the next basic attack within 6 seconds gains an additional 125 damage.
16s