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HELLO

HELLO

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FANG

TANK

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MILITARY

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Nothing in the world could separate Fang and Trigger – except maybe an especially tasty treat! They work together seamlessly both on and off the battlefield, whether it’s dragging an enemy into harm’s way or simply fetching the morning newspaper. But don’t let the puppy dog eyes fool you, neither of them are to be trifled with.

LORE

ABILITIES

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Fang commands Trigger to charge towards the target direction, latching onto the first enemy he hits and dealing damage. The enemy is then dragged back towards Fang, unable to move, shoot, or use abilities.

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Fetch

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Fang orders Trigger to leap at the target location with range and unleash a Menacing Bark. Enemies within hearing distance are silenced for a short duration, preventing them from using abilities.

Menacing Bark

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Smoke Bomb

Fang throws a smoke bomb at the target location which explodes on contact, producing a cloud of smoke. Enemies caught in the cloud have their movement speed reduced for a short duration, Allies hit gain a temporary Defence buff.

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STATS AND TACTICS

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Fang and Trigger love charging into battle to debuff, disable, and displace the enemy. His high defensive stats make him an ideal frontline Trooper, shielding your Squad from danger.

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Fang is no slouch when it comes to causing havoc in the enemy's ranks. He can cause disarray and debuff enemies with Smoke Bomb, use Fetch to drag enemies into vulnerable positions, and then hit them with Menacing Bark to silence their abilities.

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HEALTH

1056

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SPEED

7.32

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DODGES

1

DAMAGE

72

FIRE RATE

1.4

RANGE

24

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LEVELS AND ITEMS

LEVEL I

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BACKLINE CARRY

Getting an Assist grants a 15% Damage and Movement Speed increase for 6 seconds, stacking up to 3 times.

15s

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HOLD THE LINE

When one or more allies are within 15m for 3 seconds, the closest two gain a 15% Damage and Defence buff for 10 seconds.

15s

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HEALING PODS

Every 150 damage dealt and every kill spawns a pod that heals allies for 80HP, or slows enemies by 25% for 2 seconds. The Pods disappear after 8 seconds if not used.

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IN-N-OUT

Upon killing an enemy, replenish a Dodge charge.

LEVEL II

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THORNS

Activating this ability on an ally within 25m or the Support themselves causes 45% of all damage dealt to reflect back to the damage source for 10 seconds.

25s

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CLEANSE

Calls down a 12m AoE cleanse bomb at a target location within 25m, removing all CC and DoT effects from allies.

13s

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I AM THE CARRY

Grants the Hero a 60% Damage buff and 50% Life Steal, but also reduces Move Speed by 25% and Max HP by 50% for 8 seconds.

28s

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LASER SHOT

Swaps out the Hero's projectiles with ‘lasers’ for the next 8 seconds. Lasers pierce through targets and defence walls, and instantaneously travel to maximum gun range.

30s

LEVEL III

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INDIGNANT

When affected by hard CC, gain a 25% Damage buff for 5 Seconds.

10s

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REAR GUARD

When out of combat for 5 seconds, gain 20% Move Speed. This is cancelled when re-entering combat.

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BERSERKER'S RAGE

Losing 15% of the Hero's max HP within 0.9 seconds, or falling below 20% max HP grants a 15% Damage and Defence buff for 10 seconds.

20s

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ONE-TWO

Upon casting an ability, the next basic attack within 6 seconds gains an additional 125 damage.

16s

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