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HELLO

HELLO

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GLORGAN

TANK

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SCIFI

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Glorgan is the culmination of Alien tech – a huge piece of machinery armed with a Laser Cannon and rallying beacon. Built specially to defend Nebular from both enemies and overzealous fans, Glorgan’s defensive capabilities will keep your Squad safe from harm and enable them to run away or engage with extreme velocity.

LORE

ABILITIES

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Glorgan shoots out his arm like a grappling hook towards the target location. If it hits an enemy or terrain, Glorgan is pulled to their location and if it’s an enemy they are briefly stunned.

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Grapple Arm

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Glorgan overcharges his circuits, boosting his HP for a short duration. When Glorgan loses the HP boost, drops below 75% HP, or the duration ends, his circuits discharge an explosion around him that damages enemies.

Overcharge

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Rallying Call

Glorgan emits a wave from his beacon, rallying all nearby allies to attack. Rallied Troopers receive a damage and movement speed buff for a brief duration.

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STATS AND TACTICS

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Glorgan is a bastion of strength, standing between his Squad and the enemy in the heat of battle. His high defensive stats mean he can dominate the battlefield and chase off enemy Troopers.

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Glorgan is at home on the front lines, protecting the less resilient Troopers from damage. His Overcharge ability boosts his HP and unleashes an electric explosion, Rallying Call buffs his allies speed and damage, and Grapple Arm allows him to get up close and personal with enemies.

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HEALTH

1037

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SPEED

7.01

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DODGES

1

DAMAGE

55

FIRE RATE

1.7

RANGE

27

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LEVELS AND ITEMS

LEVEL I

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HOLD THE LINE

When one or more allies are within 15m for 3 seconds, the closest two gain a 15% Damage and Defence buff for 10 seconds.

15s

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HEALING PODS

Every 150 damage dealt and every kill spawns a pod that heals allies for 80HP, or slows enemies by 25% for 2 seconds. The Pods disappear after 8 seconds if not used.

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MITIGATE FOES

When 2 or more enemies are within 15m for 3 seconds, gain a 20% Damage reduction for 10 seconds.

25s

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IN-N-OUT

Upon killing an enemy, replenish a Dodge charge.

LEVEL II

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TELEPORT STATION

Places a friendly 1000HP Teleporter- when two are placed they can be travelled through 5 times. Reactivating the ability destroys them.

15s

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THORNS

Activating this ability on an ally within 25m or the Support themselves causes 45% of all damage dealt to reflect back to the damage source for 10 seconds.

25s

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CLEANSE

Calls down a 12m AoE cleanse bomb at a target location within 25m, removing all CC and DoT effects from allies.

13s

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I AM THE CARRY

Grants the Hero a 60% Damage buff and 50% Life Steal, but also reduces Move Speed by 25% and Max HP by 50% for 8 seconds.

28s

LEVEL III

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BATTLE MEDIC

If all abilities are off cooldown, Gun Damage is increased by 50%.

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INDIGNANT

When affected by hard CC, gain a 25% Damage buff for 5 Seconds.

10s

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REAR GUARD

When out of combat for 5 seconds, gain 20% Move Speed. This is cancelled when re-entering combat.

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BERSERKER'S RAGE

Losing 15% of the Hero's max HP within 0.9 seconds, or falling below 20% max HP grants a 15% Damage and Defence buff for 10 seconds.

20s

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