HELLO
HELLO
GLORGAN
TANK
SCIFI
Glorgan is the culmination of Alien tech – a huge piece of machinery armed with a Laser Cannon and rallying beacon. Built specially to defend Nebular from both enemies and overzealous fans, Glorgan’s defensive capabilities will keep your Squad safe from harm and enable them to run away or engage with extreme velocity.
LORE
ABILITIES
Glorgan shoots out his arm like a grappling hook towards the target location. If it hits an enemy or terrain, Glorgan is pulled to their location and if it’s an enemy they are briefly stunned.
Grapple Arm
Glorgan overcharges his circuits, boosting his HP for a short duration. When Glorgan loses the HP boost, drops below 75% HP, or the duration ends, his circuits discharge an explosion around him that damages enemies.
Overcharge
Rallying Call
Glorgan emits a wave from his beacon, rallying all nearby allies to attack. Rallied Troopers receive a damage and movement speed buff for a brief duration.
STATS AND TACTICS
Glorgan is a bastion of strength, standing between his Squad and the enemy in the heat of battle. His high defensive stats mean he can dominate the battlefield and chase off enemy Troopers.
Glorgan is at home on the front lines, protecting the less resilient Troopers from damage. His Overcharge ability boosts his HP and unleashes an electric explosion, Rallying Call buffs his allies speed and damage, and Grapple Arm allows him to get up close and personal with enemies.
HEALTH
1037
SPEED
7.01
DODGES
1
DAMAGE
55
FIRE RATE
1.7
RANGE
27
LEVELS AND ITEMS
LEVEL I
HOLD THE LINE
When one or more allies are within 15m for 3 seconds, the closest two gain a 15% Damage and Defence buff for 10 seconds.
15s
HEALING PODS
Every 150 damage dealt and every kill spawns a pod that heals allies for 80HP, or slows enemies by 25% for 2 seconds. The Pods disappear after 8 seconds if not used.
MITIGATE FOES
When 2 or more enemies are within 15m for 3 seconds, gain a 20% Damage reduction for 10 seconds.
25s
IN-N-OUT
Upon killing an enemy, replenish a Dodge charge.
LEVEL II
TELEPORT STATION
Places a friendly 1000HP Teleporter- when two are placed they can be travelled through 5 times. Reactivating the ability destroys them.
15s
THORNS
Activating this ability on an ally within 25m or the Support themselves causes 45% of all damage dealt to reflect back to the damage source for 10 seconds.
25s
CLEANSE
Calls down a 12m AoE cleanse bomb at a target location within 25m, removing all CC and DoT effects from allies.
13s
I AM THE CARRY
Grants the Hero a 60% Damage buff and 50% Life Steal, but also reduces Move Speed by 25% and Max HP by 50% for 8 seconds.
28s
LEVEL III
BATTLE MEDIC
If all abilities are off cooldown, Gun Damage is increased by 50%.
INDIGNANT
When affected by hard CC, gain a 25% Damage buff for 5 Seconds.
10s
REAR GUARD
When out of combat for 5 seconds, gain 20% Move Speed. This is cancelled when re-entering combat.
BERSERKER'S RAGE
Losing 15% of the Hero's max HP within 0.9 seconds, or falling below 20% max HP grants a 15% Damage and Defence buff for 10 seconds.
20s