HELLO
HELLO
SARGE
DAMAGE
MILITARY
In all the realms of existence, you’ll find none as loyal as Sarge. A veteran of battle and a talented soldier, he lives for the fight, using his trusty SMG and grenades to burst down the enemy to smithereens. His motto is to never leave a man behind so wherever there’s a fight happening Sarge is there, ready to wreak havoc on the enemy.
LORE
ABILITIES
Sarge unleashes a spray of bullets in a cone, dealing damage and slowing enemies for a brief duration.
Frontal Assault
Sarge launches into a furious whirlwind, spinning rapidly and firing in all directions. Whilst spinning, he gains damage reduction and deals damage to enemies within the ability radius.
Suppressive Fire
Cluster Grenade
Sarge throws an explosive grenade at the target location, damaging enemies in the area and splitting into a cluster of additional grenades which explode around it.
STATS AND TACTICS
Sarge specialises in pushing objectives and clearing out bunched up enemies. His high damage, close range, and damage reducing ability allow for a versatile playstyle in all situations.
Sarge is a powerful but short-ranged Trooper that shines during Close Quarters Combat. He can use Frontal Assault to slow down enemies, Cluster Grenade to deal explosive Area of Effect damage, and Suppressive Fire to run amok in the heat of battle.
HEALTH
699
SPEED
7.49
DODGES
2
DAMAGE
21
FIRE RATE
6.1
RANGE
20
LEVELS AND ITEMS
LEVEL I
HOLD THE LINE
When one or more allies are within 15m for 3 seconds, the closest two gain a 15% Damage and Defence buff for 10 seconds.
15s
EMERGENCY AID
Every 3rd dodge casts a 10m healing pulse at the end, granting the Hero and any allies in the area 75HP a second for 5 seconds.
HUNTING THE WEAK
Whenever an enemy within 30m has below 25% health, gain a 25% Movement Speed increase.
IN-N-OUT
Upon killing an enemy, replenish a Dodge charge.
LEVEL II
THORNS
Activating this ability on an ally within 25m or the Support themselves causes 45% of all damage dealt to reflect back to the damage source for 10 seconds.
25s
CLEANSE
Calls down a 12m AoE cleanse bomb at a target location within 25m, removing all CC and DoT effects from allies.
13s
I AM THE CARRY
Grants the Hero a 60% Damage buff and 50% Life Steal, but also reduces Move Speed by 25% and Max HP by 50% for 8 seconds.
28s
LASER SHOT
Swaps out the Hero's projectiles with ‘lasers’ for the next 8 seconds. Lasers pierce through targets and defence walls, and instantaneously travel to maximum gun range.
30s
LEVEL III
TRAILBLAZER
Every other dodge leaves behind flames that burn for 5 seconds. Enemies that touch the flames are dealt 55 damage every 0.5s for 2.5 seconds.
BATTLE MEDIC
If all abilities are off cooldown, Gun Damage is increased by 50%.
REAR GUARD
When out of combat for 5 seconds, gain 20% Move Speed. This is cancelled when re-entering combat.
KILL SHIELD
Upon getting a kill, gain a 300-value shield for 6s or until depleted. Subsequent kills within the 6 seconds add another 300 to the shield and the timer is refreshed.
12s