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HELLO

HELLO

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SARGE

DAMAGE

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MILITARY

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In all the realms of existence, you’ll find none as loyal as Sarge. A veteran of battle and a talented soldier, he lives for the fight, using his trusty SMG and grenades to burst down the enemy to smithereens. His motto is to never leave a man behind so wherever there’s a fight happening Sarge is there, ready to wreak havoc on the enemy.

LORE

ABILITIES

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Sarge unleashes a spray of bullets in a cone, dealing damage and slowing enemies for a brief duration.

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Frontal Assault

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Sarge launches into a furious whirlwind, spinning rapidly and firing in all directions. Whilst spinning, he gains damage reduction and deals damage to enemies within the ability radius.

Suppressive Fire

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Cluster Grenade

Sarge throws an explosive grenade at the target location, damaging enemies in the area and splitting into a cluster of additional grenades which explode around it.

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STATS AND TACTICS

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Sarge specialises in pushing objectives and clearing out bunched up enemies. His high damage, close range, and damage reducing ability allow for a versatile playstyle in all situations.

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Sarge is a powerful but short-ranged Trooper that shines during Close Quarters Combat. He can use Frontal Assault to slow down enemies, Cluster Grenade to deal explosive Area of Effect damage, and Suppressive Fire to run amok in the heat of battle.

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HEALTH

699

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SPEED

7.49

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DODGES

2

DAMAGE

21

FIRE RATE

6.1

RANGE

20

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LEVELS AND ITEMS

LEVEL I

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HOLD THE LINE

When one or more allies are within 15m for 3 seconds, the closest two gain a 15% Damage and Defence buff for 10 seconds.

15s

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EMERGENCY AID

Every 3rd dodge casts a 10m healing pulse at the end, granting the Hero and any allies in the area 75HP a second for 5 seconds.

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HUNTING THE WEAK

Whenever an enemy within 30m has below 25% health, gain a 25% Movement Speed increase.

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IN-N-OUT

Upon killing an enemy, replenish a Dodge charge.

LEVEL II

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THORNS

Activating this ability on an ally within 25m or the Support themselves causes 45% of all damage dealt to reflect back to the damage source for 10 seconds.

25s

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CLEANSE

Calls down a 12m AoE cleanse bomb at a target location within 25m, removing all CC and DoT effects from allies.

13s

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I AM THE CARRY

Grants the Hero a 60% Damage buff and 50% Life Steal, but also reduces Move Speed by 25% and Max HP by 50% for 8 seconds.

28s

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LASER SHOT

Swaps out the Hero's projectiles with ‘lasers’ for the next 8 seconds. Lasers pierce through targets and defence walls, and instantaneously travel to maximum gun range.

30s

LEVEL III

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TRAILBLAZER

Every other dodge leaves behind flames that burn for 5 seconds. Enemies that touch the flames are dealt 55 damage every 0.5s for 2.5 seconds.

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BATTLE MEDIC

If all abilities are off cooldown, Gun Damage is increased by 50%.

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REAR GUARD

When out of combat for 5 seconds, gain 20% Move Speed. This is cancelled when re-entering combat.

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KILL SHIELD

Upon getting a kill, gain a 300-value shield for 6s or until depleted. Subsequent kills within the 6 seconds add another 300 to the shield and the timer is refreshed.

12s

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