HELLO
HELLO
SKULL CRUSHER
TANK
PIRATE
With a heavy hand and a soft heart, Skull Crusher is feared by his foes and beloved by his allies. What he lacks in brains, he more than makes up for in brawn – fearlessly charging into battle and holding the front line to protect his Squad. When setting sail, he always makes sure to reinforce the ship to be sure it can hold his monstrous frame.
LORE
ABILITIES
Skull Crusher charges towards the target location at breakneck speed. If the charge connects with an enemy, it deals damage and knocks them back; if they collide with terrain they are stunned and take additional damage.
Anchors Away
Skull Crusher brutally slams the ground, damaging enemies around him and creating an area that slows his foes for a brief duration. Enemies in the initial impact zone that are already stunned receive a lengthened stun time.
Behemoth Slam
Reserves
Skull Crusher braces for impact, soaking up incoming damage for a short duration before healing himself and nearby allies by a portion of the damage taken. If his health drops below a certain threshold, the heal triggers instantly.
STATS AND TACTICS
Skull Crusher is great at initiating fights and soaking up damage. His high defence, sustain, and Crowd Control make him perfect for leading Troopers into the fray.
Skull Crusher fares best on the front lines, absorbing damage and taking the brunt of any assault. He can use Reserves to boost his survivability during combat, Anchors Away to push enemies away from objectives, and Behemoth Slam to shake up and slow foes.
HEALTH
1005
SPEED
6.8
DODGES
1
DAMAGE
26
FIRE RATE
3.3
RANGE
21
LEVELS AND ITEMS
LEVEL I
BACKLINE CARRY
Getting an Assist grants a 15% Damage and Movement Speed increase for 6 seconds, stacking up to 3 times.
15s
HOLD THE LINE
When one or more allies are within 15m for 3 seconds, the closest two gain a 15% Damage and Defence buff for 10 seconds.
15s
HUNTING THE WEAK
Whenever an enemy within 30m has below 25% health, gain a 25% Movement Speed increase.
IN-N-OUT
Upon killing an enemy, replenish a Dodge charge.
LEVEL II
THORNS
Activating this ability on an ally within 25m or the Support themselves causes 45% of all damage dealt to reflect back to the damage source for 10 seconds.
25s
CLEANSE
Calls down a 12m AoE cleanse bomb at a target location within 25m, removing all CC and DoT effects from allies.
13s
HEALTH IS MY RESOURCE
Grants a 50% Healing and 80% Damage buff for 8 seconds, but also reduces the hero's max HP by 50% for the duration.
25s
CATCH 22
Buffs the Hero's damage by 40%, but also causes them to take an additional 60% damage from all sources for 6 seconds.
25s
LEVEL III
TRAILBLAZER
Every other dodge leaves behind flames that burn for 5 seconds. Enemies that touch the flames are dealt 55 damage every 0.5s for 2.5 seconds.
INDIGNANT
When affected by hard CC, gain a 25% Damage buff for 5 Seconds.
10s
REAR GUARD
When out of combat for 5 seconds, gain 20% Move Speed. This is cancelled when re-entering combat.
BERSERKER'S RAGE
Losing 15% of the Hero's max HP within 0.9 seconds, or falling below 20% max HP grants a 15% Damage and Defence buff for 10 seconds.
20s