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HELLO

HELLO

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THARLIN

DAMAGE

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FANTASY

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At any given moment Tharlin would rather be underground, sitting amongst his treasure and drinking his favourite mead. Having grown up with nine siblings, he is fiercely competitive and will stop at nothing to achieve victory. Those who underestimate him based on his short stature quickly find themselves regretting it.

LORE

ABILITIES

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Tharlin dashes forwards, leaving a trail of mines in his wake. Enemies that come close to the mines trigger them, causing an AoE explosion which deals damage.

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Minor Inconvenience

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Tharlin shoots out a powerful cone in front of him, dealing damage to enemies in the area and knocking them back as well as knocking himself back.

Blowback Charge

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Burrow

Tharlin burrows underground, creating a tunnel between himself and a target location. If the ability button is held down, an expanding area appears around Tharlin in which allies can also travel with him; for each ally, the next Burrow cooldown increases.

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STATS AND TACTICS

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Tharlin specialises in diving into combat and bursting down enemies with his trail of landmines. His high damage and mobility make him a strong asset to any Squad.

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Tharlin alters the battlefield to his advantage through powerful area control and mobility. He can block off routes with Minor Inconvenience, help his Squad subvert enemy blockades with Burrow, and create distance with Blowback Charge when things get spicy.

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HEALTH

638

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SPEED

6.98

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DODGES

1

DAMAGE

93

FIRE RATE

1.3

RANGE

26

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LEVELS AND ITEMS

LEVEL I

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HOLD THE LINE

When one or more allies are within 15m for 3 seconds, the closest two gain a 15% Damage and Defence buff for 10 seconds.

15s

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EMERGENCY AID

Every 3rd dodge casts a 10m healing pulse at the end, granting the Hero and any allies in the area 75HP a second for 5 seconds.

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HUNTING THE WEAK

Whenever an enemy within 30m has below 25% health, gain a 25% Movement Speed increase.

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IN-N-OUT

Upon killing an enemy, replenish a Dodge charge.

LEVEL II

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TELEPORT STATION

Places a friendly 1000HP Teleporter- when two are placed they can be travelled through 5 times. Reactivating the ability destroys them.

15s

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CLEANSE

Calls down a 12m AoE cleanse bomb at a target location within 25m, removing all CC and DoT effects from allies.

13s

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I AM THE CARRY

Grants the Hero a 60% Damage buff and 50% Life Steal, but also reduces Move Speed by 25% and Max HP by 50% for 8 seconds.

28s

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LASER SHOT

Swaps out the Hero's projectiles with ‘lasers’ for the next 8 seconds. Lasers pierce through targets and defence walls, and instantaneously travel to maximum gun range.

30s

LEVEL III

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BATTLE MEDIC

If all abilities are off cooldown, Gun Damage is increased by 50%.

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REAR GUARD

When out of combat for 5 seconds, gain 20% Move Speed. This is cancelled when re-entering combat.

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ONE-TWO

Upon casting an ability, the next basic attack within 6 seconds gains an additional 125 damage.

16s

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KILL SHIELD

Upon getting a kill, gain a 300-value shield for 6s or until depleted. Subsequent kills within the 6 seconds add another 300 to the shield and the timer is refreshed.

12s

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